EXPERIENCE
MOTION CAPTURE TECHNICIAN
Lightspeed LA (Apr 2024 - Present)
- Operation, maintenance, and troubleshooting various motion capture systems including optical (Vicon)
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- Track, post process, retarget, and QA motion capture animation assets to ensure high-quality results
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- Real-time animation retargeting using industry-standard software like Motion Builder and Unreal
- Collaborate with animation leads and directors to develop motion capture visual targets
- Assists development of proprietary tools, pipelines, new technologies, and processes
- Document workflows and pipelines to maintain a comprehensive knowledge base
- Marker actors and direct body ROMs
ARTIST
Jenaly Art (2012 - Current)
Special Commissions and Projects:
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- Illustration, Digital Art, and Multimedia
3D ANIMATOR
Nike (Mar 2022 - Mar 2023)
Nike's Advanced Innovation Digital Product Creation team with the goal of understanding the human body through digitizing it
- Operate optical and markerless motion capture labs, photogrammetry rig, and travel to shoot locations to scan athletes with a mobile rig
- Animating digital assets and motion editing full-body motion capture data
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- Schedule, setup meetings, plan shoots with various internal teams, external contractors, managers, artists, and athletes
- Utilize, refine, and develop the animation pipeline working with the engineering team
- Work with vendors for research, pipeline improvement, and outsourcing correspondence delivering and ingesting data
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- Author documentation and improve efficiency in animation workflows for the team
MOTION CAPTURE ANIMATOR
2K (Apr 2019 - Feb 2022)
- Retargets actors and props using MotionBuilder
- Labels, cleans, and solves motion capture data with Vicon
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- Animates camera lens data according to client's specifications and motion edits body mechanics and loops for an action-based game
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- Hand keyed facial animation with Faceware rigs
- Tracks and organizes large amounts of data with GSuite, Gitlab, Monday.com, and an internal database to ensure smooth deliverables
- Markering actors, calibrating the capture system, directs body ROMs, and initial QA of incoming data off the stage(s)
- Working with outsource venders and sending/receiving outsourcing data packages with Aspera
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- Photogrammetry Lead: 3D Head Scanning
• Calibrates the rig, monitors image transfers, and troubleshooting technical issues
• Acquisition for facial scanning, delivered reconstructed heads and texture maps to clients
• Coordinates with Operation team to prep actors for scanning with facial markers and makeup
• Directs actors through the expressions efficiently
• Email correspondence, attending pre-pros, scheduling meetings, and communicating with developers for their photogrammetry needs
MOTION CAPTURE JUNIOR ANIMATOR SPECIALIST
2K (Mar 2018 - Apr 2019)
- Photogrammetry Technician: 3D Head Scanning
- Retargets actors and props, creates solver setups, and quality assurance
- Processing, solving, and animation clean up of motion capture data
- Monitors reference video, shot cam, and helmet mounted camera (HMC) feeds
3D ANIMATOR
IR Maxum (Jul 2016 - Feb 2018)
A Virtual and Augmented Reality Startup Company
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- Animated characters, creatures, and machinery
- Implemented animations into Unity
ASSISTANT FOR ANDREW JOHNSTONE, ARTIST OF "THE MAN BASE"
Burning Man, Black Rock City, NV (2014)
- Painted, designed, and constructed various artworks
- Actor in Princess Zaa’tar’s story collecting tent
MULTIMEDIA ART ACADEMY INTERNSHIP
Washington High School in Fremont, CA (2010-2012)
- Directed students for the Academy’s 2012 Short Film
- Helped establish curriculum
SHIPPED TITLES
EDUCATION
ACADEMY OF ART UNIVERSITY
Bachelor of Fine Arts in Animation and Visual Effects 2012-2017
Stronghold Studios: 3D Character Animator (2017)
Spiderwick Chronicles Virtual Reality Game
- Animated character scenes, cycles, and tested rigs
Launch Day: A Virtual Reality Short Film
- Lead Animator: animated main character and tested rigs, implemented animations into Unity
- Collaborated with the director and team to create storyboards and a shot list
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StudioX: 3D Character Animator (2016)
Junior Giants Foodiecats
- Animated characters in a cartoon style Sweet Friendship
- Character, creature, layout animation
SKILLS
- ANIMATION
- MOTION CAPTURE
- PHOTOGRAMMETRY
- REAL TIME PRODUCTION
- PHOTOSHOP
- SKETCH/DRAWING
- MOTIONBUILDER
- MAYA
- VICON BLADE/SHOGUN
- MOVE.AI
- AUTODESK RECAP
- SMARTSHOOTER
- PREMIERE PRO
- SHOTGRID
- CONFLUENCE
- AIRTABLE
- MONDAY.COM
- GIT/PLASTIC SCM
VOLUNTEERING
Mentor (Jan 2020Â - Present)
BUILT BY GIRLS
Mentoring female and non-binary students to prepare the next generation to boldly step into careers powered by technology